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|aNTTU|bG|cE030549|d794.8019|eG297|pBOOK|fSYNSIA|zBOOK|m0|tDDC
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100 |
1
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|aGee, James Paul.
|
245 |
10
|
|aWhat video games have to teach us about learning and literacy /|cJames Paul Gee.
|
250 |
|
|a1st Palgrave Macmillan paperback ed.
|
260 |
|
|aNew York :|bPalgrave Macmillan,|c2004.
|
300 |
|
|a225 p. ;|c24 cm.
|
504 |
|
|aIncludes bibliographical references (p. [213]-219) and index.
|
650 |
0
|
|aVideo games|xPsychological aspects.
|
650 |
0
|
|aComputer games|xPsychological aspects.
|
650 |
0
|
|aLearning, Psychology of.
|
650 |
0
|
|aVisual literacy.
|
650 |
0
|
|aVideo games and children.
|
809 |
|
|d794.8019|eG297|tDDC|pBOOK
|
856 |
42
|
|3Contributor biographical information|uhttp://www.loc.gov/catdir/bios/hol052/2002038153.html
|
856 |
42
|
|3Publisher description|uhttp://www.loc.gov/catdir/description/hol032/2002038153.html
|