|aThe art of Blizzard Entertainment /|c[art direction, Nick Carpenter ... [et al.]].
|aSan Rafael, Calif. :|bInsight Editions,|cc2013.
|a375 p. :|bchiefly ill. (chiefly col.) ;|c34 cm. +|e4 plates.
|aForeword / by Brom -- Introduction / by Samwise Didier -- World of Warcraft -- Diablo -- Starcraft -- Fallen games : Nomad ; Bloodlines ; Denizen ; Ronin -- Woot! -- Artists index.
|a"This collection showcases nearly 700 pieces of concept art, paintings, and sketches accompanied by commentary from the Blizzard game development teams, including Nick Carpenter, Samwise Didier, and Chris Metzen"--Flap p. 1 of dust jacket.
Traces the evolution of Blizzard Entertainment from a three-person console-game development studio in 1991 through the evolutions of the blockbuster Warcraft� StarCraft�and Diablo�series, in an account that examines the studio's creative forces as reflected by more than 700 pieces of concept art, paintings and sketches. 25,000 first printing. Video game tie-in.