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|aTWNTU|cTWNTU|dTWNTU
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|aeng
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|apcc
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|aGV1469.3|b.G43 2007
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|a794.8|222
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|aNTTU|bG|cE039356|d794.8|eG184|pBOOK|fCHIPPER|zBOOK|m0|tDDC
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|aGaming lives in the twenty-first century :|bliterate connections /|cedited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
|
260 |
|
|aNew York :|bPalgrave,|c2007.
|
300 |
|
|axiii, 273 p. ;|c25 cm.
|
504 |
|
|aIncludes bibliographical references and index.
|
650 |
0
|
|aVideo games|xPsychological aspects.
|
650 |
0
|
|aVideo games|xSocial aspects.
|
650 |
0
|
|aComputer games|xPsychological aspects.
|
650 |
0
|
|aComputer games|xSocial aspects.
|
650 |
0
|
|aLearning, Psychology of.
|
650 |
0
|
|aVisual literacy.
|
700 |
1
|
|aSelfe, Cynthia L.,|d1951-
|
700 |
1
|
|aHawisher, Gail E.
|
809 |
|
|d794.8|eG184|tDDC|pBOOK
|
856 |
42
|
|3Contributor biographical information|uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html
|
856 |
42
|
|3Publisher description|uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html
|
856 |
41
|
|3Table of contents only|uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html
|